Ĭounter-Strike: Source was initially released as a beta to members of the Valve Cyber Café Program on August 11, 2004. It's interesting to note that Ido Magal, one of the mappers, created an in-house test map known as Rockworld, based on "everyone's favorite fragfest" Iceworld. Maps started as basic layouts of the originals that were redesigned with help from concept art and 3D skybox technology. Many of the features in Condition Zero, including bot AI, were implemented from the start. Wanting a multiplayer component, Valve decided to create a remake of the popular Counter-Strike with help from Turtle Rock Studios, who were also developing Counter-Strike: Condition Zero at the time. After various development issues, TF2 was eventually delayed until long after the release of Half-Life 2. See page Counter-Strike: Source Alpha for information about the Alpha stages of Counter-Strike: Source.ĭuring the initial production of the Source engine, Team Fortress 2 was to be the first multiplayer game to be released on it. This map allows you to benchmark your computer and on end send your result to Valve. "test_hardware" can be played through the " map test_hardware" console command or the "Video stress Test" button From Main menu. ![]() This map allows you to test your speakers.
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